![]() ![]() C3A considered one of the best moves in the game has an auto-GI window that repels mids and highs, it also crushes highs, gives good advantage on block, tracks one side, and can RO from a good distance with C2BB. on block, awesome range and can lead to a RO combo. C2A GI's any type of mid, tracks both sides, and gives advantage on block, C2B tracks to one side, gives adv. Her C2's and C3's are all safe and dangerous. Hilde: Hilde is just amazing, and everyone can agree that she is top tier. Once Nori gets through with that his post will be put up on this first one along with the tier list. This is also not to take away from the time and work that Something-Unique put in, into getting all of the top players opinions and compiling them to a final draft about the match-ups. But thats pretty much a tier list everyone can agree on I think.ĭoing an SABCD can to mind, but I think this pretty much covers the jist of it, and doesnt bring in unnecessary flaming and arguing. And Darth Vader imho should be Upper Mid cause he's a RO monster. ![]() I personally think if they're gonna be put in a tier, they should be in the same one. X is pretty well rounded and deserves to be Upper-Mid, but most will prolly disagree. Xianghua, Sisters, and Darth Vader are pretty hard to place. Mid - Zasalamel, Taki, Raphael, Nightmare, Siegfried, Lizardman, The Apprentice Upper Mid - Cervantes, Ivy, Astaroth, Yoshimitsu, Algol, Mitsurugi, Darth Vader, Xianghua Top Tier - Hilde, Amy, Voldo, Setsuka, Kilik And some people might disagree on a character or two but, the tier list can't be perfect right? Like i said in the other thread, all the tier lists pretty much look the same. I think this thread should be stickied along with the Cannes Qualifier Tourney Thread. When you’re up close with the opponent, it’s safer to keep up your guard and make short dashes and sidesteps instead by simply tapping a direction once.**** Note from Jaxel: This thread is NOT an "official tier list", this is the "official thread for discussing tier lists" **** Not only can you not guard against attacks during a run, but if you strike an opponent during a run, it’s a Run Counter (displayed on-screen), which means more damage and possibly an opening for more hits. There is a drawback to this fast and versatile option. As usual in fighting games, players will shuffle around each other trying to get into just the right position to strike. Running in the up or down directions will even allow you to sidestep certain attacks. The eight-way run is a powerful movement tool, allowing you to quickly move in on your opponent and flee from danger. Note that despite this feeling very natural on an analog stick, this isn’t an analog game: You are only running in one of eight directions and at a set speed. The eight directions in which one can move are up, left, right, down and diagonals. ![]() Soulcalibur has unique movement among 3D fighting games: Players can move with freedom and speed around the area by simply holding down a direction. If you’re confused on how to execute a move, refer to the bottom of the screen in our videos. Also notice that our videos use the training mode feature that displays what buttons are being pressed. This way, you’ll know which buttons we’re talking about no matter what kind of controller you’re holding. To make things easier for players on different formats, we are going to use Soulcalibur 6’s in-game button terminology rather than that used by the consoles. All of these combinations can also be set to keys on your controller if you like. We will talk about pressing two or three buttons at the same time. Set them as you like on your preferred controller. The action buttons in Soulcalibur 6 are G (guard), A (horizontal attack), B (vertical attack) and K (kick). Soulcalibur 6 supports analog sticks, but you’ll only ever move in these directions. You can move in diagonals by pressing two at the same time: Up-left, up-right, down-left, and down-right. The directions are up, down, left and right. If you have a PS4 or Xbox controller, look at the D-pad. As with most fighting games, movement in Soulcalibur 6 is digital.
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